They could look at these packets logged, and ban players that have many of those packets sent during trials, but then never finish the TL run. How can devs detect this? While playing trials, the game regularly checks with the game servers if the connection is interrupted.Pro tip: this is sometimes referred to as “SL pushing”, for “Save & Load” of the game state.You will also recover all lost event time when rolling back. complete the trial in less than 6:10 (or one of the faster time thresholds) to skip one (or multiple) trials during your pushing. This way you can retry multiple times to e.g. Second option is to play the trial to the end, killing the boss, but not entering the portal, and instead cutting the connection and logging our or opening the game on another device.
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